Sabotage is an immersive mixed virtual/physical reality game that is played by four players. I made it in cooperation with Hyun Cho for the final project of the course "Tangible Media and Physical Computing" at the Concordia University, Montreal.
The game includes a lot of hardware that we built: power stations that need to be activated with a key, transceiver boxes that the players wear on their arms, a portable trap and a game server connected to a PC. All those devices communicate with each other wirelessly. The game also implies an iPhone App that shows the game status to the players.
The software part was realized with Arduino, Processing and HTML5.